![]() ODST picks up in the aftermath of Halo 2's opening act, which leaves most of Africa's largest metropolis a powerless urban warzone. ![]() This is the one place where experiencing Halo chronologically reinforces Bungie's vision, rather than struggling against it. Play Halo: ODST between Halo 2 and Halo 3. Halo: Reach aside, there is one change to the play order I always like to champion with new players or those returning to the series. It's the ultimate send off for the visionaries who made the franchise the industry giant it is, and it's the warmest possible thank you to players who took and continue to take the decade-long ride with the studio's most important creation. Most importantly, Reach is the emotional swan song for Bungie-era Halo. Even mechanically, Reach preoccupies itself with operating as a callback to Combat Evolved, while introducing new elements the franchise had, until that point, not included. The nature of the Covenant is not explained, the nature of the UNSC isn't clear, the nature of the Spartans is something the game assumes the player already understands. Reach, despite arguably being the series' best game, is the entry least supported in a vacuum. Most of its significant plot payoffs are elements you're not going to understand the gravity of unless you have the other Halos as relevant context. ![]() It's almost unanimous already, but you should absolutely, positively, definitively play this series in release order with only one optional change.Īll things being equal (that is to say, "I assume you have access to all of the games and aren't playing on PC where only a few are available."), the only reason you might consider playing chronologically is because Reach is a prequel.īut Reach is very seriously only a prequel in name and concept alone.
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